https://savvypainter.com/podcast/creating-body-work-appreciating-moments-transition-constance-mallinson/

Two ideas out of this:

  1.  Antrese talks about Monet and turner painting London and the thames.  she says that the beauty in these painting is a result of horrible pollution of the industrialisation of britain with its appalling consequences for human health and happiness.  I am reminded of my cellpatui work – why is it that we seek beauty in horror – can i relate this to terror management  – lots of questions here eg were turner and monet aware of the horror in the pollution and the beauty in this ‘processed’ or ‘artifice’ ugliness?  idea maybe do cell patio a la monet or a la turner – why cannot i write without feeling i am pompous?
  2. second idea is that of the pattern and decoration movement  constance mallinson says that this movement is feminist, a reaction against the reductionism of minimalisms and the downgrading of women experience and work
  3. mallinson became part of the pattern and decoration movement in alate 70s early 80s    this movement was post minimalism and ‘reinfected colour pattern ornamentation  more female generated imagery ‘so it was an antidote to the reductionism of minimalism ‘there were few very prominent women minimalists’
  4. at the time the feminist movement getting underway    mallinson says that the impulse to decorate embroider paint flowers etc had been rejected by modernism ‘macho male painters as not important or not serious  nb you can see where the commitment to this can lead to the emotional outburst against chocolate box

Plus ca change http://www.renegadetribune.com/transhumanist-freakshow-art-patricia-piccinini/ interesting because of the negative response to this work by a publication that is: Renegade Tribune Available in English Created by Kyle Hunt Website www.renegadetribune.com Alexa rank Increase 77,269 (August 2018)[1] Launched 2012 Part of a series on Antisemitism Yellowbadge logo.svg Part of Jewish history Part of Discrimination History of antisemitism Timeline Reference Manifestations[show] Antisemitic canards[show] Antisemitic publications[show] Antisemitism on the Web[show] Persecution[show] Opposition[show] Category Category vte Renegade Tribune is an anti-Semitic, white separatist, holocaust denying, historical revisionist[2], white nationalist[3], and neo-Nazi[4] website established in 2012 by Kyle Hunt. The website, which is part of a larger brand known as Renegade Broadcasting, primarily focuses on white separatism and antisemitism[5]. In addition to white separatist and anti-Semitic ideology being posted on the website, it also offers content based on volkisch paganism and harsh criticism of other pagans for “wanting to ruin their bloodlines”.

The Transhumanist Freakshow Art of Patricia Piccinini

By Torchy Blane of The New Nationalist

They never will love where they ought to love, who do not hate where they ought to hate.” – Edmund Burke

Modern art galleries around the word proudly display the bizarre and perverse multi-medium works of Patricia Piccinini. Notably, John Podesta promotes her pieces and went so far as to help the Australian artist launch a show in 2005. She is also said to be the favorite artist of John’s brother, Tony Podesta. The two are major players in pushing the Overton Window within the art world.

The city of Canberra in 2013 commissioned Piccinini to design a Skywhale for its centenary year. She produced a hideous “hot air balloon in the shape of a tortoise-like animal featuring huge dangling udders made from four hectares of nylon.” The balloon cost city taxpayers $300,000. Obscene in every way.

In art, there is deliberate intention in everything. True art does certainly allow for imagination and fantasy. But for something to be classified as art, it should be appreciated primarily for its beauty or emotional power.

In a 2014 interview with the Sydney Morning Herald, Piccinini gave hints about her intent with her anti-nature, Luciferian, inverted artwork: “It’s about evolution, nature – how nature is such a wonderful thing, we’re just here to witness it, it’s not here for us – genetic engineering, changing the body.

Does this make any sense? Not to me.

Piccinini’s “art” illustrates an obsession with demons, children and genetically modified human-animal hybrids. It reeks of demonic pedophilia, showing monsters cuddling up children who just calmly accept it. The “artist” also appears to have an obsession with “rear ends” and scrotums.

Researchers interested in digging deeper may want to have a closer look at the galleries that promote her work: Roslyn Oxley Gallery, Bendigo Art Gallery, Monash University Museum of Art, Museum of Contemporary Art Sydney, Queensland Art Gallery and the Gallery of Modern Art.

As the saying goes, pictures speak louder than words. Here’s a sampling of her work.

skeptics guide to the universe 25 march 2010

Strong statement from a media person to the skeptics panel stating that it is the responsibility”” of the media man to be skeptical

george Hrab?’

we need more artists in the skeptical movement because music and other forms of art directly jack into out emotions more than purely intellectual arguments do

one comment is that whatever ones skill is someone needs you to do that

the importance of art is paramount in any culture and the skoetical movement shouldn’t be free of that   you can make your point more effectively through a joke, lyric picture’

 

 

 

https://savvypainter.com/podcast/exploring-language-painting-maggie-siner/

Maggie Siner gives a good summing up of the argument in her savvy painter podcast at about 14.30

painting is not coloured drawing it is a different language entirely it is the language of paint

a painting is a collection of coloured shapes on a flat surface

a painting is always abstract because all it is is a bunch of coloured shapes on a surface  whether or not they eventually recall something from the real world or not that’s whether we describe it as figurative or non figurative but the reality is that is it just some colours on a flat surface.

 

 

Pat  says  this is an argument I meet again and again said with little nuance.  I have problems with it.  On the one hand the argument uses this trope  ‘the language of painting’ and on the other hand they say it is always abstract just a collection of marks on a surface,  My problem is that if there is a language of painting then   you should be able o say that language is just a collection of sounds in the air and it is always abstract.  If you apply this argument to verbal language it becomes nonsensical   can they have it both ways??

 

https://www.youtube.com/watch?v=6GjKCnPQlSw

Screenshot 2018-12-31 at 10.13.24.png

 

VIDEO GAMES CAN NEVER BE ART

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Having once made the statement above, I have declined all opportunities to enlarge upon it or defend it. That seemed to be a fool’s errand, especially given the volume of messages I receive urging me to play this game or that and recant the error of my ways. Nevertheless, I remain convinced that in principle, video games cannot be art. Perhaps it is foolish of me to say “never,” because never, as Rick Wakeman informs us, is a long, long time. Let me just say that no video gamer now living will survive long enough to experience the medium as an art form.

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What stirs me to return to the subject? I was urged by a reader, Mark Johns, to consider a video of a TED talk given at USC by Kellee Santiago, a designer and producer of video games. I did so. I warmed to Santiago immediately. She is bright, confident, persuasive. But she is mistaken.

I propose to take an unfair advantage. She spoke extemporaneously. I have the luxury of responding after consideration. If you want to follow along, I urge you to watch her talk, which is embedded below. It’s only 15 minutes long, and she makes the time pass quickly.

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She begins by saying video games “already ARE art.” Yet she concedes that I was correct when I wrote, “No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets.” To which I could have added painters, composers, and so on, but my point is clear.

Then she shows a slide of a prehistoric cave painting, calling it “kind of chicken scratches on walls,” and contrasts it with Michelangelo’s ceiling of the Sistine Chapel. Her point is that while video games may be closer to the chicken scratch end of the spectrum, I am foolish to assume they will not evolve.

She then says speech began as a form of warning, and writing as a form of bookkeeping, but they evolved into storytelling and song. Actually, speech probably evolved into a form of storytelling and song long before writing was developed. And cave paintings were a form of storytelling, perhaps of religion, and certainly of the creation of beauty from those chicken-scratches Werner Herzog is even now filming in 3-D.

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Herzog believes, in fact, that the paintings on the wall of the Cave of Chauvet-Pont-d’Arc in Southern France should only be looked at in the context of the shadows cast on those dark walls by the fires built behind the artists, which suggests the cave paintings, their materials of charcoal and ochre and all that went into them were the fruition of a long gestation, not the beginning of something–and that the artists were enormously gifted. They were great artists at that time, geniuses with nothing to build on, and were not in the process of becoming Michelangelo or anyone else. Any gifted artist will tell you how much he admires the “line” of those prehistoric drawers in the dark, and with what economy and wit they evoked the animals they lived among.

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Santiago concedes that chess, football, baseball and even mah jong cannot be art, however elegant their rules. I agree. But of course that depends on the definition of art. She says the most articulate definition of art she’s found is the one in Wikipedia: “Art is the process of deliberately arranging elements in a way that appeals to the senses or emotions.” This is an intriguing definition, although as a chess player I might argue that my game fits the definition.

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Plato, via Aristotle, believed art should be defined as the imitation of nature. Seneca and Cicero essentially agreed. Wikipedia believes “Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas…Key components of games are goals, rules, challenge, and interaction.”

But we could play all day with definitions, and find exceptions to every one. For example, I tend to think of art as usually the creation of one artist. Yet a cathedral is the work of many, and is it not art? One could think of it as countless individual works of art unified by a common purpose. Is not a tribal dance an artwork, yet the collaboration of a community? Yes, but it reflects the work of individual choreographers. Everybody didn’t start dancing all at once.

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One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite a immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.

She quotes Robert McKee’s definition of good writing as “being motivated by a desire to touch the audience.” This is not a useful definition, because a great deal of bad writing is also motivated by the same desire. I might argue that the novels of Cormac McCarthy are so motivated, and Nicholas Sparks would argue that his novels are so motivated. But when I say McCarthy is “better” than Sparks and that his novels are artworks, that is a subjective judgment, made on the basis of my taste (which I would argue is better than the taste of anyone who prefers Sparks).

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Santiago now phrases this in her terms: “Art is a way of communicating ideas to an audience in a way that the audience finds engaging.” Yet what ideas are contained in Stravinsky, Picasso, “Night of the Hunter,” “Persona,” “Waiting for Godot,” “The Love Song of J. Alfred Prufrock?” Oh, you can perform an exegesis or a paraphrase, but then you are creating your own art object from the materials at hand.

Kellee Santiago has arrived at this point lacking a convincing definition of art. But is Plato’s any better? Does art grow better the more it imitates nature? My notion is that it grows better the more it improves or alters nature through an passage through what we might call the artist’s soul, or vision. Countless artists have drawn countless nudes. They are all working from nature. Some of there paintings are masterpieces, most are very bad indeed. How do we tell the difference? We know. It is a matter, yes, of taste.

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Santiago now supplies samples of a video game named “Waco Resurrection” (above), in which the player, as David Koresh, defends his Branch Davidian compound against FBI agents. The graphics show the protagonist exchanging gunfire with agents according to the rules of the game. Although the player must don a Koresh mask and inspire his followers to play, the game looks from her samples like one more brainless shooting-gallery.

“Waco Resurrection” may indeed be a great game, but as potential art it still hasn’t reached the level of chicken scratches, she defends the game not as a record of what happened at Waco, but “as how we feel happened in our culture and society.” Having seen the 1997 documentary “Waco: The Rules of Engagement,” I would in contrast award the game a Fail in this category. The documentary made an enormous appeal to my senses and emotions, although I am not proposing it as art.

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Her next example is a game named “Braid” (above). This is a game “that explores our own relationship with our past…you encounter enemies and collect puzzle pieces, but there’s one key difference…you can’t die.” You can go back in time and correct your mistakes. In chess, this is known as taking back a move, and negates the whole discipline of the game. Nor am I persuaded that I can learn about my own past by taking back my mistakes in a video game. She also admires a story told between the games levels, which exhibits prose on the level of a wordy fortune cookie.

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We come to Example 3, “Flower” (above). A run-down city apartment has a single flower on the sill, which leads the player into a natural landscape. The game is “about trying to find a balance between elements of urban and the natural.” Nothing she shows from this game seemed of more than decorative interest on the level of a greeting card. Is the game scored? She doesn’t say. Do you win if you’re the first to find the balance between the urban and the natural? Can you control the flower? Does the game know what the ideal balance is?

These three are just a small selection of games, she says, “that crossed that boundary into artistic expression.” IMHO, that boundary remains resolutely uncrossed. “Braid” has had a “great market impact,” she says, and “was the top-downloaded game on XBox Live Arcade.” All of these games have received “critical acclaim.”

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Now she shows stills from early silent films such as George Melies’ “A Voyage to the Moon” (1902), which were “equally simplistic.” Obviously, I’m hopelessly handicapped because of my love of cinema, but Melies seems to me vastly more advanced than her three modern video games. He has limited technical resources, but superior artistry and imagination.

These days, she says, “grown-up gamers” hope for games that reach higher levels of “joy, or of ecstasy….catharsis.” These games (which she believes are already being made) “are being rewarded by audiences by high sales figures.” The only way I could experience joy or ecstasy from her games would be through profit participation.

The three games she chooses as examples do not raise my hopes for a video game that will deserve my attention long enough to play it. They are, I regret to say, pathetic. I repeat: “No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets.”

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Why are gamers so intensely concerned, anyway, that games be defined as art? Bobby Fischer, Michael Jordan and Dick Butkus never said they thought their games were an art form. Nor did Shi Hua Chen, winner of the $500,000 World Series of Mah Jong in 2009. Why aren’t gamers content to play their games and simply enjoy themselves? They have my blessing, not that they care.

Do they require validation? In defending their gaming against parents, spouses, children, partners, co-workers or other critics, do they want to be able to look up from the screen and explain, “I’m studying a great form of art?” Then let them say it, if it makes them happy.

I allow Sangtiago the last word. Toward the end of her presentation, she shows a visual with six circles, which represent, I gather, the components now forming for her brave new world of video games as art. The circles are labeled: Development, Finance, Publishing, Marketing, Education, and Executive Management. I rest my case.

https://www.bbc.co.uk/news/entertainment-arts-45818204

Is it a painting? Or, is it now a piece of conceptual art? Or should it be classified as a sculpture? Or is it rubbish?

Who decides?

Who knows?

Duchamp would say it is up to you to decide.

My view? It is art. Made by an artist who many don’t rate but I do. Why? Because he has something to say.

You might not agree with him, but at least he is making art that penetrates the public consciousness; art that is in the world, not detached from it; art that raises questions that need an airing.

Banksy makes art that, as Hamlet said, holds “…the mirror up to nature: to show virtue her feature, scorn her own image, and the very age and body of the time his form and pressure.”

And what artwork better captures the spirit of our times than Love is in the Bin? I can’t think of one.

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Entertainment & Arts

https://www.independent.co.uk/news/world/modern-art-was-cia-weapon-1578808.html

For decades in art circles it was either a rumour or a joke, but now it is confirmed as a fact. The Central Intelligence Agency used American modern art – including the works of such artists as Jackson Pollock, Robert Motherwell, Willem de Kooning and Mark Rothko – as a weapon in the Cold War. In the manner of a Renaissance prince – except that it acted secretly – the CIA fostered and promoted American Abstract Expressionist painting around the world for more than 20 years.

The connection is improbable. This was a period, in the 1950s and 1960s, when the great majority of Americans disliked or even despised modern art – President Truman summed up the popular view when he said: “If that’s art, then I’m a Hottentot.” As for the artists themselves, many were ex- communists barely acceptable in the America of the McCarthyite era, and certainly not the sort of people normally likely to receive US government backing.

Why did the CIA support them? Because in the propaganda war with the Soviet Union, this new artistic movement could be held up as proof of the creativity, the intellectual freedom, and the cultural power of the US. Russian art, strapped into the communist ideological straitjacket, could not compete.